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勇敢なアーリーアダプターのみなさん、こんにちは!

ご心配なく、それほどひどいことにはなっていません。アーリーアダプターのみなさんが turtleSpaces で最初に体験することが悲惨なものにならないよう、私たちは何か月も何か月も取り組んできました。

とはいえ、turtleSpaces の道のりには、まだいくつか解消すべきでこぼこが残っています。私たちはできるかぎり急いでそれを直しているところです。

そうしたでこぼこの修正をできるだけ早くお届けできるよう、自動アップデートの仕組みを組み込んであります!

もし本当に怖いものに出くわしたら、help@turtlespaces.org までメールをお送りください。

(英語)と表示された記事は英語でのみ公開されています。

‘Snake’ written in turtleSpaces Logo (英語)

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Example: Spiral Tunnels (英語)



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Examples: Turtle Art (英語)

Logo is great for creating art! And 3D Logo makes it even better.

Many of these Logo artworks were inspired by examples created by Seymour Papert’s daughter Artemis Papert using the two-dimensional block-based TurtleArt application developed by LCSI Logo developer Brian Silverman. We’re grateful for both of their efforts in advancing Logo over the past several decades!

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Example: Random Solar System (英語)

Create a ‘random’ solar system and surrounding star field using these commented Logo procedures:

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Example: Fly Me to the Moon (英語)

Let’s make a rocket ship kind of like the Saturn V used in the moon landings!

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Example: 3D Filled Trees (英語)

Filled triangles

‘Tents’ – fiso prisms

Cones

Pyramids (5-sided ‘cones’)

4-sided cones

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Example: Sierpinski’s Turtles (英語)

Sierpinski’s Gasket

These routines use recursion (they repeatedly call themselves) to realise different Sierpinski algorithms. Logo’s recursion capabilities and relational turtle make it excellent for the task of rendering these algorithms! They’re also very pretty.

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Tutorial #1: Simple Tree (英語)

These procedures draw a simple tree in a classic Logo lined style, and a forest of these trees. First, let’s take a look at the tree procedure as a whole.

Now let’s go through it a line at a time. The procedure starts out with the procedure declaration TO , then the name of the procedure tree, then a single parameter, :scale

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Introducing turtleSpaces, a Logo environment for everyone (英語)

After a year of work, we are pleased to make available to the public our new Logo interpreter, turtleSpaces.

turtleSpaces implements the Logo programming language inside of the OpenGL 3D graphics environment, allowing you to use turtles to construct 3D models and create animations, simulations and games.

We initially implemented a version of Apple Logo II in our microM8 Apple II emulator to make it easier to use for our younger users, and because microM8 itself uses OpenGL to render the Apple II’s graphics (also in 3D) we added some rudimentary 3D commands to it (up, down, rollleft, rollright, etc.)

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‘Buggy’ Beta Now Available! (英語)

Greetings, fearless early adopter!

Don’t worry, it’s not really that bad. We’ve been working for months and months to ensure that the first experience our early adopters have with turtleSpaces is not catastrophic.

But there are still a few wrinkles in the turtleSpaces road to be worked out. And we’re working them out as quick as we can.

We’ve built-in an auto-update mechanism to ensure you get the fixes for those wrinkles ASAP!

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