• Past and Future Turtles Part 3: Logo Moving ForwardPast and Future Turtles Part 3: Logo Moving Forward
    Past and Future Turtles Part One Past and Future Turtles Part Two When Seymour Papert originally conceptualized Logo, he envisioned a language that could be used to demonstrate not just how a computer followed instructions, but how a human being followed instructions, especially those of their own making, and how they developed them. As such, the language ...
  • The Art of the TurtleThe Art of the Turtle
    turtleSpaces isn’t just about games or 3D models, it’s also about art. Although generated by a Logo computer program, some of the visuals created by turtleSpaces can be quite striking! Combined with a digital art program such as Filter Forge, the results can be very artistic indeed. Check out this gallery of turtle art: Images Copyright 2021 ...
  • Past and Future Turtles: Logo’s Adventures in Academia (Part 2)Past and Future Turtles: Logo's Adventures in Academia (Part 2)
    This is a continuation of Past and Future Turtles: The Evolution of the Logo Programming Language (Part 1) So, Logo was the greatest thing that had ever happened to education, and it was going to foster a bright new generation of geniuses who were going to change the world. We just had to get it out there, ...
  • Past and Future Turtles: The Evolution of the Logo Programming Language (Part 1)Past and Future Turtles: The Evolution of the Logo Programming Language (Part 1)
    When I was a young child, one of my best friends was a turtle. Not a real turtle, although that would have been fun, but a virtual one. My turtle lived inside of an Apple II, an early 8-bit computer, at my elementary school. When I first met her, my turtle, she didn’t do much. She just ...