Model with a turtle. Print the result.
Position, heading and a library of 3D shapes — then savestl.
- Walk the model. Cones, cylinders, icospheres, cut cones, terrain. Tags turn a stretch of turtle track into a reusable part. Change
:size and the object is a family, not a one-off.
- Export STL of the current space.
savestl "modelname writes one STL per colour, ready for a slicer.
- A worked print: the chess pawn. Build it from an icosphere and cut cones, then export.
- Landscapes print too. Terrain and craters save as STL from the File menu.
- Same language as everything else. The model is a program. Parametric forms, not a pile of unsaved undos.
Next step
Open the IDE, click the console, and follow the chess pawn line by line. When the pawn looks right, export it with savestl.
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